Briefing ======== * * Full briefing * {:A0} {§1}Mission Briefing:{§0}@ {#1} @Picked up another straggler, Marine named@ Harvey. He's got a way figured to blow up@ the entry points the Scay'Ger are using.@ With his help, we should be able to reach@ the area around the flak battery. General@ Urelis wants to support us with a carpet of@ parabombs, but we don't have a lot of@ training under our belts for an operation@ like that. Still, something has to go our way,@ and we can sure as hell use the tonnage.@ {#0} @@{§1}Victory Conditions:{§0}@@ {#1} @Blow up all entry points.@ {#0} *JP @@Reach the flak battery.@@ *JP {#1} @{§1}Defeat Conditions:{§0}@@ {#0} @@Sergeant Bratt is killed during action.@@ {#1} @Harvey is killed during action.{*} {#0} * * Short briefing (only the victory and defeat conditions) * {:B0} {§1}Victory:{§0}@ {§1}Reach flak battery.{§0}@ {§1}Blow up all entry points.{§0}@ ...@ {§1}Defeat:{§0}@ {§1}Sergeant Bratt is killed.{§0}@ {§1}Harvey is killed.{§0}@ ...{*} * * Tips * {:C0} {§1}Tips:{§0}@ {#1} @ - The mines kill everything within the range of one field if activated.@ @ - To defuse mines, use the Hand icon.@{#0} {*} * * Briefingprogram 10-40 * PIC {:00}br_110_0| X {:01}310| Y {:02}070| DESC1 {:03}Pass the mine field.| PIC {:10}br_111_0| X {:11}415| Y {:12}265| DESC1 {:13}Blow up every entry point.| * * Tipprogram 50-90 * PIC {:50}Hand| X {:51}450| Y {:52}100| DESC1 {:53}Defuse mines with the Hand icon.| PIC {:60}Hand| X {:61}450| Y {:62}200| DESC1 {:63}Harvey blows up entry points with the Hand icon.|